![]() ![]() Or maybe what you get from the shop as a reward for buying a "Mystery Buff" is random. Where i is the amount of times you've bought it previously. The formula for each upgrade level could be: And the cost gradually grows higher and higher. Or making slime traps blue / red.īeing able to buy like +1% to rarity of items you get could also be neat. Like, making dart turrets shoot glowing purple darts. The 'properties' of a trap are unlocked on trap level 5, 10 and 15, enabling. You can equip items regardless of level, the only restriction is on items of the unique rarity, of whom you can only equip one of the same name. A good trap to destroy structure is the Shockwave Generator. Runes with high XP multiplier are eaier to find when you start doing high tier maps. Clear a Map with at least 10x XP Multiplier. Maybe there could also be another inventory view for maps / scrolls? So they get put in another tab.Ĭould sell you slight buffs or new items. The item levels only refer to the general quality of an item, so a lvl 10 item is better than a lvl 4 item, on average. Clear a Map with nine Unidentified Runes. This would make just clearing up your inventory quicker than needing to transmute a ton of low level items for another low level item, just to get a nice inventory. (Rarity having the value of 1, 2, 3 or 4 depending on its quality.) The amount you get per item could be like Tier*Rarity. Note that you will always start with at least one life.Basically, it could be neat being able to smelt items and runes down into a currency. Just collect a bunch of them and use all at once so that the total life penalty is larger than 100. When you identify a rune, sometimes it may have the suffix "Start with X life penalty". Start a Battle with at least 100 Life Penalty from Runes When the enemies piled up, put it on an enemy. ![]() See next section for all hidden map locations.Ĭomplete all Mission Objectives in the game Ethereal map will randomly generate on an empty spot next to an existing normal map, so use a couple of them to fill the spaces on the board to increase the chance. Do not rush wave, otherwise enemies will immune to barricade damage.įor this achievement and the next one, you need to unlock all the hidden maps via completing an ethereal map that is next to a hidden map. You can do it on the first few waves of a map. Kill a unit by placing a Barricade over it Level the trap up so it has a high based damage and rearm speed, then put it at the end of a long corridor and use slime trap and freeze trap to slow down enemies. Reach 500% Damage Bonus with Dart Trap using Soulsteal Trait Try to run a few ethereal maps or run endless mode for your favorite maps. warfare, and the disasters of the generals first employed against him, appear. If by the end of finishing all the maps you still missing this one. Later on, at the end of each map, you have the option to continue run endless mode with the current trap setup. This can become a problem if the tomb is located where they would bypass your traps. Problem is, at some point in endless mode they just open up and release a bunch of scaled up enemies. A easy map to try is the Square (middle left). Tombs spawn enemies, vaults (on non-etheral maps) unlock consumables. The downside is that to meet the same damage boost as Giant Killer, it'll need to have killed HUNDREDS of enemies. The upside is that Power Siphon will work forever. However, it has to compete with which is a 50 boost in damage up-front. There are some levels that contains multiple portals and entrance. Power Siphon and Mass Animate Dead I'll start with It increases the trap's damage by +1 for every successful Hexing.![]() Or you can click the exclaim mark on the lower left corner to automatically rush next waves.Ĭlear a Map with at least 10x XP Multiplier You can rush a wave manually by clicking the wave bar on the left side of screen. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |